Neath Port Talbot Libraries Technoclubs
What? Library run Computer-Coding and Robotics Club – learning to code, designing games
Purpose? Raised aspirations of children; greater
take-up of Science, Technology, Engineering and Mathematics (STEM) subjects; and increased profile for libraries’ role in promoting STEM and computer science
Target audience? Primary and secondary school aged children
How might it be used? Increase use by children and young people, raise profile of libraries as community spaces delivering skills, 21st century libraries, links with SCL Universal Learning Offer
How to find out more? Enterprising Libraries: Neath Port Talbot Scratch programme
Devon Libraries Raspberry Pi Jam and Code Club
What? Library run Computer-Coding and Rasperry Pi Jam – learning to code, designing games, basics in using Scratch and Python programmes on the Raspberry Pi computer
Purpose? Increased profile for libraries’ role in contributing to Digital Literacy
Target audience? Primary and secondary school aged children
How might it be used? Increase use by children, young people and families, increase digital literacy, develop new partnerships, links with SCL Universal Learning Offer
How to find out more? Code Club at Exeter Library, Young Coders and Gamers at Exeter, Code Club Volunteer Role Description, What is Raspberry Pi?
See also Treehouse
Sharing the knowledge gained from the SCL Digital Leaders Pilot (facilitated by Ben Lee and Ethan Ohs from Shared Intelligence) with colleagues – ideas, examples and inspiration.