Code Clubs, Technoclubs and Raspberry Pi

Neath Port Talbot Libraries Technoclubs

What? Library run Computer-Coding and Robotics Club – learning to code, designing games

Purpose? Raised aspirations of children; greater
take-up of Science, Technology, Engineering and Mathematics (STEM) subjects; and increased profile for libraries’ role in promoting STEM and computer science

Target audience? Primary and secondary school aged children

How might it be used? Increase use by children and young people, raise profile of libraries as community spaces delivering skills, 21st century libraries, links with SCL Universal Learning Offer

How to find out more? Enterprising Libraries: Neath Port Talbot Scratch programme 

 

Devon Libraries Raspberry Pi Jam and Code Club

What? Library run Computer-Coding and Rasperry Pi Jam – learning to code, designing games, basics in using Scratch and Python programmes on the Raspberry Pi computer

Purpose? Increased profile for libraries’ role in contributing to Digital Literacy

Target audience? Primary and secondary school aged children

How might it be used? Increase use by children, young people and families, increase digital literacy, develop new partnerships,  links with SCL Universal Learning Offer 

How to find out more? Code Club at Exeter LibraryYoung Coders and Gamers at Exeter, Code Club Volunteer Role Description, What is Raspberry Pi?

See also Treehouse

Sharing the knowledge gained from the SCL Digital Leaders Pilot (facilitated by Ben Lee and Ethan Ohs from Shared Intelligence) with colleagues  – ideas, examples and inspiration.