Enterprise and Innovation – Somerset

[First published in the CILIP Public and Mobile Library Group Journal ‘Access’ October 2016]

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So do you need to be in a city to make digital making work? No!

In our experience being in an area where digital making doesn’t yet have a big profile puts your library in a unique and exciting position.

In 2015 a new set of commissioning outcomes were agreed for Somerset Libraries to deliver on, which include:

  • More people are enabled and inspired to make the most of the digital world
  • Libraries contribute to economic growth in Somerset

Whilst we already delivered well on ‘digital enabling’ and had traditionally offered business information, we were keen to develop a project that helped to give greater profile to resources already available in libraries (company data, market reports, electronic factsheets for start-ups, free Wi-Fi) and grow the ‘digital inspiration’ aspect of our offer.

We wanted to:

  • demonstrate and build on the libraries’ role in ‘cradle to grave’ skills development and how this supports economic growth.
  • broaden partnerships to bring relevant partner led business focused activity and ‘expert’ volunteers to libraries.
  • demonstrate what is possible, test demand and ‘prototype’ the future library offer for business start- ups, skills development and digital making.

We started by plotting what we were already doing and how this might be developed through an infographic. This proved very helpful when engaging partners with our ambition and ideas. (We had a lot of conversations!).

What emerged was a plan to create a new space for individual and collaborative working and learning at Taunton Library (our busiest library located in Somerset’s county town); to support business start-ups, digital making and skills development. A flexible space where we would host a range of digital maker and business events from Code Club to digital skills training for businesses.

The space itself, a shop front within the library building, had previously been the Tourist Information Centre. The phrase ‘Glass Box’ was coined by our commissioning manager and it stuck! We liked the way it represented what we were trying to achieve – creating visibility for library resources and giving people an inspiring view into the digital world.

Our property team granted us use of the space for a year, and we felt this offered a good timeframe to experiment with a range of partners, events and services.

Launch

We spent a few months planning, influencing and network building behind the scenes, followed by an intense period preparing the space.

We then held a Digital Day at the end of June to launch the project and it has been all go ever since.

Enterprise

Aim: to support budding entrepreneurs, business start-ups and creative minds, with business information, webinars and workshops.

Why?

  • Create a town centre focal point and unique space for knowledge sharing and digital skills for business start-ups and SMEs.
  • Early stage failure rates could be reduced from around 65% with the introduction of incubator and innovation centres.

How?

We are actively seeking partners to offer one off ‘pop up’ events or regular activities such as workshops or one to one drop-ins.
Highlights so far
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Google Digital Garage on Tour – A Google trainer came from Manchester and ran two workshops for over 100 local businesses. The sessions included ‘Tell your story online’ and ‘Reach new customers’. We were delighted to get ‘Google’ to Taunton!

Funding for Google Digital Garage Workshops – We successfully bid for funding from the Tinder Foundation to enable the delivery of small Google Digital Garage workshops to help businesses build digital skills to reach more customers online.

Social Media workshop – As part of the super-fast broadband roll out programme ‘Get up to speed’, we hosted a business focused social media workshop. We could have booked this out multiple times.

FSB Meet the expert (Growth hacking) – The local branch of the Federation of Small Businesses developed and ran an event providing expert advice to help businesses grow, promote and increase their profit. Five top experts in their field were available to advise and help businesses with social media, business planning, networking, digital resources and accounting.

Coming soon

A programme of business and expert delivered events are in the pipeline as local partners have come forward having attended an event themselves.

Innovation

Aim: Inspiring digital skills development through coding, robotics and digital making.

Why?

  • The CBI estimates that nearly 40% of firms looking for staff with digital skills have had difficulties recruiting.
  • House of Lords report warns that the UK could be left behind in terms of digital skills.
  • 82% of young people are interested in digital making. However, half of young peoplemake things with digital technology less than once a week or never.

How?

We are recruiting expert volunteers and STEM Ambassadors to set up a range of digital making workshops and events.

Highlights so far

Raspberry Jam – Taunton’s first ever ‘Raspberry Jam’ was organised and hosted by two teenage volunteers and included workshops exploring digital making – scratch, python, electronics, robotics and the sonic Pi.

Maker in Residence – The Technical Director of a large company, (with a background in electronics, software and innovation through technology) is volunteering as the first Digital Maker in Residence. His ‘make things, do stuff – robotics for fun’ sessions have proved popular and he is currently exploring evening coding sessions for adults.

Code Club – Our weekly group for 9-11 year olds to learn coding and digital making such as games and websites from expert volunteers restarted after the summer
holiday in its new home.

3D Printing – The 3D printers have been used for a variety of projects, including miniature train enthusiasts, for school homework and by our Maker in Residence to create robotics chassis. There has been interest from a number of businesses and local schools also.

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Fun Palaces – As well as hosting a SCL SW regional workshop in the lead up to Fun Palaces, we also held a staff invented and led robotics themed Fun Palace on 1st October. The day was hugely successful in engaging a range of ages, most notably it attracted eight to 16 year olds and kept them busy at the library for hours! The mobile 3D printer was requested at the Wells Library space themed Fun Palace – printing the ratchet sent into space for Tim Peakes.

Taunton Developers Meetup – The local developers group now meet in the Glass Box, to raise their profile, recruit new members and hopefully support community activity, such as skills sharing or hack events.

Coming soon

3D Printing Workshops – Local 3D printer manufacturers, Robox, are running workshops to demonstrate their innovative product. This includes multi material printing, as well as router and cutter options

Open Innovation Challenge – WSP Parsons Brinckerhoff are sponsoring an Open Innovation Challenge for local college students. Groups of students will be asked to think innovatively under the theme of SMART Somerset, resulting in a pitch of their ideas to a Dragons Den style panel. The process will be facilitated by an external Digital Making expert.

Apps for Good – We have been keen to use the Apps for Good programme (teaching young people to develop and create apps) and are excited that one of the local colleges are planning to run this for students in The Glass Box.

Workshops with schools – We also have some workshops planned that will actively engage with schools and colleges about how they can further use the space and resources.

Open Data – Very early conversations are starting about the potential of Open Data. The recipe

The recipe

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Flexible, highly visible space – It was important that the space we designed was flexible to allow us to easily reconfigure for a variety of needs. We also wanted any furniture to be reusable after the end of the yearlong experiment.

Team – The development of the project was very much a team effort, and it certainly would not have been possible without the dedication, hard work and commitment of all involved.

Expert volunteers – Central to the delivery of events has been expert volunteers. They have come forward through STEMnet (we ran a local event in the lead up to launch) and people have also come from the local community by dropping in to find out what we are doing.

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Kit – We have invested in some kit to get us started. This includes:

3D Printers– One Ultimaker Pro and one Ultimaker2Go.
We decided to hire these from a company as one of the teams main concern was about support, maintenance and training – this is included in the package. The other benefit of hire is that after the three year hire period we could easily upgrade to a newer model (budget allowing). We also have a 3D scanner but haven’t got the software connected yet.

Lego Mindstorms and BB8 – Mindstorms offer a range of robotics projects and work well as a step up from our popular Lego Clubs. The little Sphero BB8 is a hugely popular droid! The robots can be controlled by code as well as apps.

Raspberry Pi and Pi kit – this kit included Kano kits (step by step computer building made simple), CamJam sets, such as the Raspberry Pi Robotics kit which includes the electronics and the coding factsheets.

Littlebits, Makey Makey, and micro drone – tools to support invention, electronics and basic Internet of Things experiments.

Virtual Reality goggles and Google cardboard – these use an app on a mobile phone so aren’t at all expensive, but have been hugely popular.

PCs, Laptops, tablets, 65” wall mounted screen and increased WiFi capacity – providing flexible use of technology within the space.

Software – we requested a unique image for the laptops, which included CAD software for 3D printing design and Minecraft.

Business resources – a suite of large colourful posters were designed to promote existing services such as Cobra, MINT and Access to Research, as well as online tools like the brilliant FutureLearn courses and British Library Business and IP webinars.

A full list of equipment and software is available on the website (www.somerset.gov.uk/glassbox).

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Challenges

IT – Working with our council IT provider was both helpful and difficult. No doubt we have asked them to innovate in a way other departments don’t. They stepped up, but time was left very tight and we had to step in at various times to find workarounds.

Staff time – We don’t currently have lots of frontline resource to support the project and there is more that we would like to do. The staff time we do have is spent upskillng and confidence building, as well as supporting the volunteer led events and activities.

A future uncertain – starting on this journey without an end game was a risk and at times it has felt like a big risk! And yet, for us, not running with this project would have been the biggest risk of all. In a time when digital technology is changing so rapidly we believe libraries will have an ever increasing role supporting people to navigate the digital world. The question is, are we able to mobilize, evolve and change quickly enough to support our communities with their digital learning needs?

Successes

  • Having a memorable, if slightly random, name for the project has helped. It seems to stick with people and many we talk to now say ‘oh yes I’ve heard of The Glass Box.
  • Colleagues in our Economic Development team have been incredibly supportive, and actually the relationship has been mutually beneficial – we have each made new connections as a result of working more closely together.
  • We brought in 2TimesDo to provide workshops for the library team in advance of opening. This helped staff by breaking the ice with some of the kit available in the space.
  • We have recruited a new development officer, who teaches the coding curriculum in school part time and works with us part time.
  • We have new volunteers and potential partners coming forward as what we are doing is very visibly.
  • Key decision makers within the council now see how libraries can contribute to economic growth and skills development and are supportive of what we are doing.

Our three month review showed we have had 5144 visitors, 170+ businesses engaged, 25+ events and workshops, 100+ young participants, 12 new volunteers have come forward and 10+ new partners.

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Top tips

If you would like to do something similar in your library, here are some tips:

  • Get out there and talk to people. Influence anyone and everyone who will listen about the benefits of a project such as this. Having advocates in the right places will open doors to further conversations (and maybe even pots of money).
  • Bring staff onboard early and keep in contact throughout. We adjusted how we developed aspects of the project, for example one of the team’s main concerns was around the 3D printers, which we ultimately decided to rent. This option included training, ongoing support and servicing (and also means we can upgrade after 3 years as technology will no doubt move on!)
  • Use digital tools to tell your story. We have used Piktochart to plot our ambitions, Storify to amplify our events and Prezi for exciting presentations.
  • Don’t worry about things not being perfect. Learn from your mistakes and understand that failure is part of the process.
  • Don’t limit your ambition. You may not manage everything you aspire to, but you’re more likely to get further by being ambitious about what is possible. As one local entrepreneur said to me ‘You have to visualise it if you want to make it happen”.
  • Do your research. Ask people who are already doing this sort of thing. Corinne Hill from Chattanooga Libraries (recommend you find out more) says ‘Innovation is on the edge of what is already happening’, so make sure you know what is happening! Libraries in the US are leading the way with digital making and we spent time checking out their websites. The Travelling Librarian blog is a really helpful source. And of course we visited the inspiration that is FabLab Devon and Business and IP Centre in Exeter (thank you neighbours!).
  • When it comes to digital making start with whatever you can manage. It can come in all shapes and sizes. The SCL Code Green Toolkit is a great place to explore.
  • Attend a few unconferences and digital making/ hack events. I’ve attended days like #CityMash at City of London and Things Camp in Plymouth to catch up with what others are doing with digital making (it’s great for inspiration, confidence building and creating a network of contacts). I’ve recently heard that I’m off to MozFest with library folk from across the country thanks to an SCL Digital Leaders bursary, so should come back with loads more ideas. And if you can’t get to the events yourself, jump onto Twitter and get chatting with those who are there using the event hashtag.

MozFest here we come!

A few weeks ago I wrote a bursary application to SCL, who were offering library people a unique development opportunity as part of the digital leadership programme. I waited (not very patiently) until the email came in – I had been chosen – I was delighted – I was off to MozFest!!

MozFest? It is tagged as ‘The world’s leading festival for the open internet movement’. For me it’s a chance to experience interesting developments, meet innovators, creators and makers and be exposed to lots of new ideas and ways of thinking about the world!

Plus I was really pleased when I found out who was coming on the journey with me. I thought most would be from in and around the London area (as MozFest is on their doorstep), but the SCL MozFest gang are coming from far and wide.

We started chatting via email and Twitter, but quickly moving on to WhatsApp for ease.

The hotel and trains are booked and the MozFest programme has just been released. I think we’ve all felt equally excited and overwhelmed by the amount of sessions on offer – how are we supposed to decide?

A shared Google Calendar has been set up so we can design our individual MozFest journeys, whilst keeping track of what others are participating in too. It looks like our choices will be varied, which should lead to some interesting conversations and sharing afterwards.

My personal favourites so far is the automated Raspberry Pi photo booth, open badges and the three storey popcorn art creation, but I haven’t really scratched the surface of reading through the available sessions.

And no SCL influenced event would be the same without running librarians, so that’s planned in too (some of us running and some of us cheering on!)

Watch the MozFest intro video.

Code Clubs, Technoclubs and Raspberry Pi

Neath Port Talbot Libraries Technoclubs

What? Library run Computer-Coding and Robotics Club – learning to code, designing games

Purpose? Raised aspirations of children; greater
take-up of Science, Technology, Engineering and Mathematics (STEM) subjects; and increased profile for libraries’ role in promoting STEM and computer science

Target audience? Primary and secondary school aged children

How might it be used? Increase use by children and young people, raise profile of libraries as community spaces delivering skills, 21st century libraries, links with SCL Universal Learning Offer

How to find out more? Enterprising Libraries: Neath Port Talbot Scratch programme 

 

Devon Libraries Raspberry Pi Jam and Code Club

What? Library run Computer-Coding and Rasperry Pi Jam – learning to code, designing games, basics in using Scratch and Python programmes on the Raspberry Pi computer

Purpose? Increased profile for libraries’ role in contributing to Digital Literacy

Target audience? Primary and secondary school aged children

How might it be used? Increase use by children, young people and families, increase digital literacy, develop new partnerships,  links with SCL Universal Learning Offer 

How to find out more? Code Club at Exeter LibraryYoung Coders and Gamers at Exeter, Code Club Volunteer Role Description, What is Raspberry Pi?

See also Treehouse

Sharing the knowledge gained from the SCL Digital Leaders Pilot (facilitated by Ben Lee and Ethan Ohs from Shared Intelligence) with colleagues  – ideas, examples and inspiration.

Science, Technology Will Save Us and Fun Palaces

Technology Will Save Us

What? Technology Will Save Us make gadgets you can make and code yourself. DIY and resources kits to learn new skills, make cool things and start the journey to becoming a tech maker.

Our relationship with technology needs to be addressed as it is designed to become obsolete. Technology needs to be more about making, rather than simply consumption. Aimed to bring people’s
passions to life using technology.

Designed with nine gadget kits, following research with young people in schools and with a focus on core technology skills.

The kits include:

  • DIY Electro Dough Kit
  • DIY Thirsty Plant Kit
  • DIY Gamer Kit
  • DIY Speaker Kit

Purpose? ‘We are on a mission to provide families, educators and young people – of all ages, backgrounds and interests – new opportunities to learn and create using technology.’

Target audience? Teachers, Schools, Families, Makers

How might it be used? Partnerships with schools, Digital Summer School (Wigan), After School Clubs

How to find out more? Technology Will Save Us, YouTube videos

Fun Palaces

What? Fun Palaces – Everyone an Artist, Everyone a Scientist!

Fun Palaces are fun events, combining arts and science, for and with local people – aimed at placing culture at the centre of communities.

In 2014 “3,183 Makers created Fun Palaces in their local communities which were enjoyed by 40,000 participants.”

The next Fun Palaces take place on 3rd and 4th October 2015

Purpose? “Fun Palaces are about fun and learning, participating and making together”.

Target audience? Anyone, everyone!

How might it be used? To engage and build partnerships with local artists and scientists to use our library spaces to create Fun Palaces for our local communities

How to find out more? Fun Palaces, 2014 evaluation (including case studies)Fun Palaces on Twitter.

Is there a gap across the South West? Here are the events that took place in 2014. 

Sharing the knowledge gained from the SCL Digital Leaders Pilot (facilitated by Ben Lee and Ethan Ohs from Shared Intelligence) with colleagues  – ideas, examples and inspiration.

eDays and Digital Skills Programme

What? As part of the Enterprising Libraries programme Gateshead Libraries demonstrated that innovation can contribute to economic wellbeing through access to education and digital skills.

  • Library run Computer-Coding and Robotics Club – learning to code, designing games.
  • eDays -public could access cutting edge technology and learn about their use with partners of  makerspace and local digital company
  • Digital careers event aimed at 12+

Purpose? Raised aspirations of children; greater take-up of Science, Technology, Engineering and Mathematics (STEM) subjects; and increased profile for libraries’ role in promoting STEM and computer science, attract new audiencesto the library,grow membership, and change perceptions of what libraries have to offer

Target audience? Primary and secondary school aged children

How might it be used? Increase use by children and young people, raise profile of libraries as community spaces delivering skills, 21st century libraries, links with SCL Universal Learning Offer.

How to find out more? Enterprising Libraries: Gateshead

 

Sharing the knowledge gained from the SCL Digital Leaders Pilot (facilitated by Ben Lee and Ethan Ohs from Shared Intelligence) with colleagues  – ideas, examples and inspiration.