What? As part of the Enterprising Libraries programme Gateshead Libraries demonstrated that innovation can contribute to economic wellbeing through access to education and digital skills.
- Library run Computer-Coding and Robotics Club – learning to code, designing games.
- eDays -public could access cutting edge technology and learn about their use with partners of makerspace and local digital company
- Digital careers event aimed at 12+
Purpose? Raised aspirations of children; greater take-up of Science, Technology, Engineering and Mathematics (STEM) subjects; and increased profile for libraries’ role in promoting STEM and computer science, attract new audiencesto the library,grow membership, and change perceptions of what libraries have to offer
Target audience? Primary and secondary school aged children
How might it be used? Increase use by children and young people, raise profile of libraries as community spaces delivering skills, 21st century libraries, links with SCL Universal Learning Offer.
How to find out more? Enterprising Libraries: Gateshead
Sharing the knowledge gained from the SCL Digital Leaders Pilot (facilitated by Ben Lee and Ethan Ohs from Shared Intelligence) with colleagues – ideas, examples and inspiration.